Master Cobbler Image
Prerequisite: Requires 100 hours of training as a Cobbler
 

By gaining this feat you are a very skilled cobbler which means you know how to make very useful special kinds of shoes. You can make shoes to have many different effects such as increasing base movement speed, climbing speed, swim speed, dash speed, jump distance, your AC, specific damage protection, have a hidden compartment, or even advantage on ability checks requiring your feet. Before making the shoes you need to determine with your DM what abilities the shoes will grant the wearer. The first thing you need to do is take the foot measurements of whoever's shoes they will be. To do this you need to do an Investigation ability check of at least 14. This process will take a short rest and if you fail then you can try again which will take an additional short rest and so on. Once you succeed that then you need to get the materials needed for the shoe. This will usually be leather but if the shoes are more powerful (or if it makes more sense for the shoes) it might be a rare animal skin or some kind of plant based material. Once you have the materials you need to make the boots which requires 3 down days of work. Each day you must roll a d20 and get at least a 12 to symbolize the process of making the shoes. If you get less then a 12 then you made a mistake and have to restart on the shoes losing whatever materials you used for the failed ones. After passing all three rolls then your shoes are done and are ready to be worn by whoever you made them for. Just a note that should be obvious, you can only wear one pair of shoes at a time unless you have more then two feet.

Master Cobbler Image

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