Master Glassblower Image
Prerequisite: You must have at least 100 hours of training as a glassblower
 

By getting this feat you are a very skilled glassblower and make all sorts of intricate glass objects. As a master glassblower you can make 5 new things glass balls, glass arrowheads/spearhead, glass plate armor, hollow arrowhead/spearhead, and glass powder. But before we get into that you can use the tools to make normal items made out of glass such as a window, bottle, vase, dishes, spyglass, or goggles by spending a down day to make them with your tools and a heat source such as a fire. To successfully make those items you need to roll a d20 and get at least a 16 to succeed or the glass breaks and you lose it. Either way you must use a short rest to heat the glass and a short rest to shape it. Getting back on track you can make glass balls which can be thrown (2d20 + your Strength modifier) feet and do (1d4) piercing damage every turn until the target uses an action to take out the glass or it is removed by a healing spell. Glass arrowheads or spearheads can be attached to an arrow or spear and do the same damage as the thing normally does plus an additional (1d4) piercing damage every turn until the glass is removed. Glass plate armor can be put on the outside of solid armor and when you first take damage in battle it shatters and hits and creatures within 10 feet in front of you with glass shards that do (1d4) piercing damage every turn until removed. Hollow arrowheads and spearheads can be attached to arrows or spears to deliver some sort of liquid such as a potion or poison onto the target it hits. When the projectile hits the glass shatters doing (1d4) piercing damage every turn until it is removed and it releases the liquid onto the target. The last item is glass powder which you can throw in someones face causing them to do a Dexterity saving throw of 18 or be blinded and take (1d6) piercing damage until water is put in their eyes. All of these item are made the same way as normal glass items which as a reminder is rolling a d20 and getting at least a 16 to succeed or the glass breaks and you lose it as well as using a short rest to heat the glass and a short rest to shape it. The final things this grants is you can turn sand into glass by using a short rest to heat up the sand or striking it with lightning magically.

Master Glassblower Image

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