Master Jeweler Image
Prerequisite: You need 100 hours of practice as a jeweler
 

By getting this feat you are a very skilled jeweler and know how to use priceless stones and use the nature magic imbued in them by turning them into jewelry. You can make four types of jewelry: earrings, rings, bracelets, and necklaces all of which require using the jeweler's tools. Earrings require two small gemstones and two small metal chains. To create them you need to do a DC 16 Slight of Hand ability check to see if you successfully use your hands nimbly enough to craft them. Rings require one small gemstone and one bit of metal. You need to make a DC 16 Slight of Hand ability check to succeed in making it.  Bracelets need 1 - 8 small gemstones and a metal chain to create one and you have to do a DC 17 Slight of Hand ability check. The last thing is a necklace which can have 1 - 10 small gemstones and a metal chain to create and you have to succeed at a DC 18 Slight of Hand ability check. You can wear up to two earrings at a time, ten rings, two bracelets, and one necklace. To create a piece of jewelry you must spend a down day to create it. The gemstones on each of these have different abilities and you can mix and match the abilities on different pieces of jewelry and stack effects as well which can get OP but is also very expensive. The effects of the gems can only be used once per long rest unless otherwise specified but that is for each individual gem. The effects of every type of gem are as follows:

Diamond - Makes you immune to psychic damage for two turns

Ruby - Gives you an extra d4 for any roll

Pearl - Gives immunity to poison or acid damage

Opal - Can store an extra spell that you can use once per long rest without using a spell slot

Sapphire - Can negate a magically given condition from yourself such as fear

Emerald - Heals 10 (2d4 + 5) hp

Amethyst - Gives you immunity from enchanting magic and the charm effect

Amber - Gives immunity to lightning damage

Quartz - Can increase you AC by 1 for two turns

Jade - Can cast a minor illusion without using a spell

Obsidian - Gives immunity to slashing and piercing damage for 1 turn

Onyx - Gives immunity to necrotic damage

Any other gems have no known effects but can be given an effect by the DM if they want to.

 

Master Jeweler Image

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