By getting this feat you are very skilled in working with playing cards and have discovered some of their magical qualities and some games to play with them. You learn how to play the games Elemental War and Bluff. Elemental War is a game you can play just before a battle to help get more troops on your side. You draw cards to get different kinds of troops on your side. In order for them to remain on your side you and your opponent each make a Persuasion ability check and whoever gets higher gets those minions. You can draw up to three cards to get troops which you do by rolling a d4 to determine which suit the card is then rolling a d20 to see what card it is. For the d4 roll, 1 is air, 2 is earth, 3 is fire, and 4 is water. The d20 roll is as follows:
1 - Ace
2-10 - That number of elementals
11 - Jack
12 - Queen
13 - King
14-19 - Pick again
20 - Joker
Now to explain what all of that means. A 2-10 gives you that many of the elemental but it is not a normal elemental. They have the abilities of a normal elemental but all of their stats are half of the normal stats (round down). An ace is a normal elemental but it's stats are increased by 1.5 times the normal amount. A jack is just a normal elemental. A Queen is a level 5 genasi which the DM can decide the exact stats of. A king is a normal elemental but its stats are increased by 3 times the normal amount. A joker lets you pick what element you want it to be but has the stats of an ace. This can all get pretty complicated for a DM so if you would like to use a simplified version you can just let them draw one card instead of three or make it where no matter what you get a normal elemental and that your dice roll is how many you get on your team.
The other game is Bluff which is much simpler. It is basically a way to do gambling with cards that is actually meant to have cheating. In order to play this game you and your opponent each have to agree on what the prize is for the winner. After you have a prize set you can start playing. But real quick the way to win this game is for the other player to get to 25 points before you do. Points are BAD in this game. The DM will pick a card from a normal deck of cards for the game to start on. The person being challenged always goes first and they must roll a d20 to see if they have the card to play that is one above the card stated in any suit. If they roll below a 12 (or a 12) then they do not have the card and they must either gain a point of roll a Deception check higher then the opponents passive perception. If they succeed then play goes to the other person, but if they fail then they gain 3 points. If they succeed the initial roll and get above a 12 then your opponent must make a DC 14 Insight ability check. If they succeed then it is there turn as normal but if they fail then they gain 3 points and then play goes to them. This continues until one person has 25 points and they loose the game. Whoever wins gets the prize.
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