Grumpfs gifts from the Azer
Grumpf’s gift from the Azer Forge
1. You can cast the produce flame catnip at will.
2. You are resistant to fire dmg.
3. As a bonus action you can spend a ki point to ignite your fists for 1minute to do an additional 2d6 fire dmg when you hit a creature w an unarmed strike. The dmg increases by 1d6 every time you level up.
4. As an action you can spend 2 ki points to place your palm on the ground. You summon flames from the earths core to surge through the ground. You can choose up to 4 creatures within 30ft of you to be engulfed in a burst of flame. Each creature must make a dexterity saving throw against your Ki save (DC 16 at Level 11) or take 5d8 fire dmg. They take half dmg on a success. The dmg increases by 1d8 every time you level up.
5. When you use “step of the wind” to take the “dodge” action you can choose a number of creatures equal to your proficiency bonus and burn them as you pass by within 5ft. They must make a con save against your Ki save or take 1d6 fire dmg. They take half on a success. The dmg increases by 1d6 every time you level up.
6. Additionally all of your shadow monk abilities that rely on dim light, no longer have this requirement.
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