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Your exposure to the Dunamancy magic has changed you, granting you the following benefits:

  • Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • As a reaction, after you make an attack roll, an ability check, or a saving throw, you can force a reroll. You make this decision after you see whether the roll succeeds or fails. You must use the result of the second roll. You can use this ability once, and you regain any expended uses when you finish a long rest. (This action is added to any Chronal Shift uses you have from another source).
  • You learn a 1st level spell from the Dunamacy spell list. You can cast this feat’s spell without a spell slot, and you must finish a long rest before you can cast it in this way again. You can also cast the spell using any spell slots you have. Intelligence is your spellcasting ability for this spell. When you reach a level where you gain another asi, you can switch out the spell with another one from the Dunamacy spell list. You can choose from the spell level of spell slots you possess, otherwise you can choose another 1st level spell. 
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