Prerequisite: The ability to cast at least one spell
You have delved into the very fabric of magic and have learned to combine and alter existing concepts to create new magic:
- You can spend downtime to create new magic spells (talk to your DM and look at existing spells for balancing)
- You have to spend one week of downtime per spell-level
- you have to spend 3 times the matrial components of the spell while creating and testing it
- New and mostly untested magic can have some unforseen sideffekts. Roll a d100 to see if the spell goes as planed it has a 1% chance of failure at first level with an addet 10% for each level above first. Consult the wildmagic-table for misshappend spells
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