Prerequisite: Requires a Wisdom score of 13 or higher
You have been trained in a less aggressive but effective martial art by a religious sect :
- Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
- You may substitute your Dexterity modifier for Strength on all grapple checks not just to escape a grapple.
- You add your Wisdom modifier to your AC when unarmed.
- When you a creature fails their melee attack roll against you, you can use a bonus action to attempt to shove the target knocking it prone.
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