Magic Initiate (Shaman) Image
Prerequisite: Requires a Strength score of 13 or higher
 

You get access to 4 elemental Cantrips (Shape Water, Control Flames, Mold Earth, and Gust).  These can only be cast through the totems only. You spend a Long rest and create 2 totems from raw materials (Clay, Wood, Stone, Fabric, Yarn, etc.). At the time of creation the Totem gains 1d10 HP. If damaged, it cannot regain HP until repaired during a long or short rest (the Mending cantrip cannot heal it, it does not gain healing or buffing effects from any spell or cantrip). During the long rest you imbue each totem with 1 of the available cantrips. The totems can be placed in the ground, held on your body, or thrown and then activated at a time of your choosing. 

It requires 1 action to prepare: tossing, placing in the ground, or holding it. Then it requires 1 bonus action to activate its effects. The Totem must be within 30ft to activate.

During a long rest you can imbue a cantrip into the Totem. The cantrips dissipate from the totem after 24hrs.

Totems can be recovered. Totems have 1 hit die of health of their creator, and 10AC. If a Totem is destroyed, then a new one can be made during a long rest. If a third Totem is made, then the oldest totem is destroyed. 

This is intended for use by non-casters

Magic Initiate (Shaman) Image

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