You can pick one of the following Transformation Boons. You also gain this level's Transformation Flaw.
Transformation Boon: Brand of the Chainer's Gaze
As a bonus action on your turn, you can brand a creature within 60 feet of you with a fiery mark that diminishes their resolve. The target must make a Wisdom saving throw, and on a failed save they are branded. Whenever a creature branded in this way makes a saving throw, they must roll [roll]1d6[/roll] and subtract the result from their saving throw. A creature remains branded this way for 1 minute. The brand disappears if the creature is knocked unconscious, enters hallowed ground, or is targeted by the remove curse spell. You may use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all uses of this feature when you finish a long rest.
Transformation Boon: Brand of the Tyrant's Hellfire
As a bonus action on your turn, you can brand a creature within 60 feet of you with a fiery mark that exudes hellfire. The target must make a Charisma saving throw, and on a failed save they are branded. Whenever you hit a creature branded in this way with an attack, you deal an additional [roll]1d6[/roll] fire damage (or other type of damage arranged with the DM). A creature remains branded this way for 1 minute. The brand disappears if the creature is knocked unconscious, enters hallowed ground, or is targeted by the remove curse spell. You may use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all uses of this feature when you finish a long rest.
Transformation Boon: Brand of the Deceiver’s Guile
As a bonus action on your turn, you can brand a creature within 60 feet of you with a fiery mark that twists their senses and perspective. The target must make a Intelligence saving throw, and on a failed save they are branded. Whenever a creature branded in this way attempts to attack you, they must roll [roll]1d6[/roll] and subtract the result from their attack roll. A creature remains branded this way for 1 minute. The brand disappears if the creature is knocked unconscious, enters hallowed ground, or is targeted by the remove curse spell. You may use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all uses of this feature when you finish a long rest.
Transformation Flaw: Hideous Appearance
Your appearance has grotesquely transformed. Your skin changes color and becomes leathery, and vicious horns, teeth and nails erupt through the surface of your skin. You can suppress this form and present the appearance of the humanoid you once were, but this is taxing and requires concentration. Moments of stress are likely to reveal your true nature. In the following situations your true form is revealed:
- Concentrating on a spell of 2nd level or higher.
- Gaining the unconscious condition.
- Entering hallowed ground.
- Choosing to reveal yourself.
In events of extreme emotional or physical stress, a GM may call for a Constitution saving throw with a DC of their choosing to see if you maintain your humanoid form. Non-evil creatures that witness your true form become instantly hostile to you, unless the GM decides otherwise.
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