Starting at level 5, your psychic power can forge an illusion in the minds of others around you, forcing them to perceive you differently for a set period of time. The illusion you can conjure and how believable it is is based on how many dice you expend.
The changes wrought by this illusion fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
To discern if you are disguised, a target may make an investigation check equal to 8 + your proficiency bonus + the number of dice expended. A deception check may be made by the illusionist to dissuade the target from making the check.
If you deal or take damage, the illusion ends.
You can dispel the illusion at any time using a bonus action.
| number of dice expended | Description of Abilities | Deception Bonus |
|---|---|---|
| 1 | Minor changes, only holds up in low light or at a great distance. | +1 |
| 4 | Minor changes, but holds up to more scrutiny. | +2 |
| 5 | Major changes, but within your size and type group. Adds physicality to the illusions of 1-4 dice. | +3 |
| 8 | Major changes, but holds up to more scrutiny. | +4 |
| 10 | Major changes, outside of your size and type group. | +5 |
| 12 | Adds physicality to the illusions of 5 dice and up. | +6 |
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