Energy Manipulator Image
Prerequisite: Minimum Intelligence of 13 Minimum Wisdom of 13 Minimum Charisma of 13 Must be a spellcaster
 

Your instinctive ability to sense and manipulate magic and energy allows you to intercept and redirect or disperse energy attacks.

  • Requires at least one class that can cast spells.
  • Requires a minimum intelligence of 13
  • Requires a minimum wisdom of 13
  • Requires a minimum charisma of 13
  • Only valid for ranged energy like attacks [Eldritch Blast, Fire, Cold, Radiant, etc].
  • Psychic, Mental, Charm, Summoning attacks and the like are not affected. [Spells like call lighting will have the individual bolts affected.]
  • Touch attacks are also unaffected.
  • You can only attempt to take control of one attack per round, but for spells with multiple components, such as magic missile or eldritch bolt, the multiple bolts are counted as one attack. Use the first bolt's to hit roll as the one you will have to compare your energy control roll to.
  • When a normally unavoidable ranged energy based spell or spell like effect, such as magic missiles is directed to within 30' of your position, you can make an energy control roll to attempt to take control of it.
    • Requires you to be able to see the attack and have an available reaction.
    • Energy Control Modifier = Your spell attack modifier + proficiency bonus
    • Have the attacker make a spell or weapon attack roll and roll against it at disadvantage 
    • Use up your reaction if you succeed and negate the attack
  • When a ranged energy based spell or spell like effect requiring a to hit roll is directed to within 30' of your position, you can make an energy control roll to attempt to take control of it.
    • Energy Control Modifier = Spell attack modifier + 2 + proficiency bonus.
    • If your energy control roll equals or exceeds the to hit roll of the attacker, you succeed in taking control and have the following options:
      • Use your reaction to redirect the attack back to the attacker or another person within 30' of them using your energy control roll as the to hit roll
      • [No Action] Disperse and negate the attack
  • When a ranged energy based spell or spell like effect requiring a savings throw, such as a fireball or dragon's breath is directed to within 30' of your position, you can make an energy control roll to attempt to take control of it.
    • Energy Control Modifier = Spell attack modifier + 2 + proficiency bonus.
    • If your energy control roll equals or exceeds the required saving throw of the attacker, you succeed in taking control and have the following options:
      • Use your reaction to disperse and negate the entire attack
      • [No Action] Disperse and negate the attack only for yourself with other people being affected normally

Previous Versions

Name Date Modified Views Adds Version Actions
1/26/2019 1:21:30 PM
82
3
1.2
Coming Soon
Energy Manipulator Image

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