You have overcome death – for now – but you have paid a great price in order to do so. Titania has stitched your soul back together with the help of fey spirits who now compete for your body and mind. The table below lists these spirits alongside various flaws and features. When you first gain this feat, roll once on the table to determine which spirit’s voice you are able to hear, then gain the flaw and feature associated with that spirit. Each time you finish a long rest, remove any flaws and features gained from this feat, then roll once again.
Additionally, you can use an action to incur a level of exhaustion and tune into the voice of a random spirit. When you do this, roll once on the table, rerolling if the result is a spirit that you can already hear, then gain the associated flaw and feature on top of any others. Finally, you can use an action to incur a level of exhaustion and tune out a spirit of your choice, losing its associated flaw and feature.
|
Roll (d6) |
Spirit |
Flaw |
Feature |
|
1 |
Satarín the Paranoid |
“Titania is the only person I can trust anymore.” |
You are immune to the surprised condition, and attacks made against you have disadvantage. |
|
2 |
Bélokar the Callous |
“I delight in needless displays of cruelty against my enemies.” |
After you make a damage roll, you may choose to reroll up to one damage die. You must use the new result. Additionally, whenever you reduce a creature to 0 hit points, enemies within 30 ft. of you must make a DC 13 Wisdom saving throw. On a failure, they become frightened. |
|
3 |
Kánth the Despot |
“Secretly, I believe that things would be better if I were a tyrant lording over the land.” |
Your allies gain +3 to attack rolls when attacking an enemy within 30 ft. of you. Whenever an ally reduces an enemy within 30 ft. of you to 0 hit points, they gain 1d6 temporary hit points. |
|
4 |
Eldwín the Recluse |
“I’d risk too much to uncover a lost bit of knowledge.” |
Choose a spell from the wizard spell list of a level that you are able to cast. You know that spell. |
|
5 |
Méritha the Naive |
“I am stubbornly pacifist, and always use words over weapons – even when I’m about to get swallowed by a dragon.” |
You gain advantage on Charisma (Persuasion) checks, and your enemies gain disadvantage against Wisdom saving throws made against your spell save DC. |
|
6 |
Frenna the Wild |
“I can’t tell what’s real anymore.” |
You gain a flying speed of 30 ft., and can hover. |
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