Prerequisite: 15 DEX & 15 STR
You may take this feat multiple times for multiple effects.
You have honed your physical ability to levels much higher than the average man or even adventurer, to the point of becoming like Greek heroes such as Perseus and Hercules.
You may choose either STR or DEX, increase that score by one.
Choose one of the following effects, you gain that feature.
1. Runner: You have run thousands of miles. Whether it was to warn your village of an oncoming raid, or perhaps to save someone before they fell to their deaths, or even just running into a fight. Your movement speed increases by 10 feet, and whenever you take the dash action you ignore difficult terrain. You also are able to jump an additional 10 feet from both a long jump and a standing jump.
2. Thrower: Your arm and upper back muscles have strengthened to throw anything. Javelin's, knives, ropes, rocks, anything needed in an adventure needing to be thrown has been thrown and will continue to be thrown. You may use double your proficiency (Expertise) when making ranged weapon attacks with weapons that have the thrown or light properties. I.e. javelin, hand ax, dagger. Additionally, before you roll for a ranged attack to throw a weapon fitting the previous requirements, you may choose to take a -5 to the attack roll. On a hit, the target takes 10 more of the given damage type. You gain proficiency in javelins if you are not already proficient in them.
3. Swimmer: You have swum across the most dangerous of flowing rivers, the widest of open seas, and swam to the deepest ocean depths possible. Whether to get to shipwrecks, back to land from the sea, or to save someone who was drowning on multiple occasions, you are an accomplished and experienced swimmer that is leagues above the rest. You gain a swim speed equal to your walk speed if you do not already have a swim speed, and you are able to hold your breath for twice as long. If you already have a swim speed, it is increased by an additional 10 feet. If you do not need to hold your breath underwater(like the air genasi), you instead have an additional 15 feet of swim speed. Additionally, you no longer have a disadvantage on melee and ranged weapon attacks underwater and can use ranged weapon attacks at their long-range with disadvantage instead of automatically missing.
4. Gymnast: You have become strong overall. Whether as a trained fighter, a flexible acrobat, or a steadfast sumo wrestler, you stand as an athlete that makes most cower in fear or simply awe your strength. You gain proficiency with your choice of acrobatics or athletics if you are not already proficient with at least one of them already. You also gain a double proficiency (expertise) to your To Hit or Damage rolls with your unarmed strikes while wearing no armor or light armor. Additionally, you may choose to take a -5 to your To Hit roll before you make an attack roll with your unarmed strike. On a hit, you deal an additional 10 damage of your unarmed strike's damage type.
5. Lifter: You have had feats of strength that now or in time could rival even the giants of the material planes. You have lifted house-sized boulders and uprooted whole trees out of the ground, your back, leg, and arm muscles growing to obscene levels of awesomeness. You count as one size larger when determining your carrying capacity. You gain an advantage on grapple checks against medium or smaller creatures and gain an advantage on Strength saving throws to escape grapples and restraints from beings no larger than large class. Additionally, your strength score cap is increased by two above your current cap. I.e. instead of a level 20 cap, it is now 22. Or, with a belt of cloud giant strength, your cap is now 27 instead of 25.
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