Whenever you cast a spell, you can sacrifice your own hit points increase the spell level of the spell. At the end of your turn, you take necrotic damage equal the increase in spell level multiplied by 6. This damage can't be reduced or prevented. Additionally, your hit point maximum is reduced by the damage taken. The effect lasts until you finish a long rest.
You use a bonus action to spend a spell slot to regain hit points by expending your hit die. Roll a hit die per spell slot level.
Changes
- Changed from giving spell slot to increase spell level
- Changed reduction to max hp from half to full
- Changed heal to spend hit die instead
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