Prerequisite: The inability to cast spells. The feat goes dormant if the prerequisite ceases to be met.
A series of arcane glyphs, runes, and symbols tattoo your body and grant you a fraction of arcane power.
Decrease either your Strength or Dexterity scores by 2 (must be your primary damage dealing ability).
Once you have sacrificed one of those two abilities to the markings, all attacks made by you are treated as magical for the purpose of overcoming resistance. If you wield a magical weapon, it grants +1 to attack rolls and damage in addition to the bonuses granted by your magic weapon (effectively treating it as one level higher).
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