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Prerequisite: Must be proficient with a Herbalism kit
 

Your expert medicinal knowledge makes you worthy ally.

  • Increase your Wisdom or Intelligence score by 1, to a maximum of 20.
  • You gain expertise with the Herbalism kit if you don't already have it.
  • Once per long rest, you can spend an hour to create a number of red non-magical healing potions equal to your Wisdom or Intelligence modifier plus your proficiency bonus using a herbalism kit  When consumed, the potion will restore 1d4+1 hit points. When you use this feature again or after 8 hours, all previously crafted potions turn gray and lose their potency and no longer have any effect when used.
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