Your arm is marked with a tattoo of a small, juvenile dragon. Identifying you as one who helped a dragon in a time of great need.
“Oh’ Saviour Of Mine, a dragon for a Dragon. New life is your reward, and your new burden.”
“Dream” of Maimonides, Dragon Decisor
You learn the find familiar spell if you don’t already know it, and can cast it as a ritual, without material components. When you do this it only takes a single action to do so.
Your familiar may now take the form of a juvenile dragon, when you cast the spell taking this form, the tattoo on your arm springs to life and the familiar grows from your body . It’s stat block is Child Of The Dragon.
“Oh’ Carer Of New Life, this will make you understand something of 'terrible beauty.' Nothing can make one so happily exhilarated or so frightened: it's a lesson in the limitations of self to realize that your heart is running around inside someone else's body.”
Voice of Maimonides, Second Dream
As an action you may see through the eyes of your familiar and may speak through it using your voice.
“ Oh’ Keeper of What Is Also Mine, it is easier to build a strong child than it is to repair a broken adult, a mistake repeated is a decision. Bare this soul well and it will grow into something greater and perhaps help you do the same. Do so poorly and this mark will taint you worse than anything.”
Vision of Maimonides, Third Dream
In addition once per day when you are concentrating on a spell you may, as a bonus action, assign your familiar to concentrate on your behalf for the duration of the spell. Whilst your familiar is concentrating you may not concentrate on a spell yourself. When your familiar is concentrating in this manner it can’t be more than 30ft away from you.
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When you first gain this feat you pick, or roll for your familiar’s trait from the lists below.
Traits
- Your Familiar is naturally friendly and people are fascinated by and feel comfortable around them. You gain +1 to persuasion checks, at the cost of - 2 to intimidation checks when you Familiar is involved.
- Your Familiar is shy and skittish and likes to hide in small places out of the way of danger. You and your Familiar gain +2 to perception checks at a cost of -2 to both persuasion and intimidation checks whenever your Familiar is involved.
- Your Familiar hot headed and quick to anger, they don’t hide their rage well. You add your proficiency bonus to initiative rolls but your familiar has -2 to armour class
- Your Familiar is made of tougher stuff but they tend to not notice danger. Your Familiar gains +2 to their AC but a -2 to all non concentration saving throws.
- Your Familiar is fascinated by shiny objects and likes to take them for themselves. Your Familiar gains proficiency in slight of hand checks but may steal from allies and will not part easily with their belongings
This feat will grow stronger as you do.
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