Increase your Intelligence by 1, to a maximum of 20.
You can speak and understand Deep Speech. While still audible, this language does not require the use of one's mouth, and is treated as telepathic communication to those who understand it.
You have gained a third eye. You can open or close this eye as a bonus action. When the eye is closed, a creature must succeed on a DC 14 Wisdom (Perception) check to perceive it, or else it blends in with the surrounding skin.
If you speak to a humanoid alone for at least 1 minute when your third eye is open, you can attempt to awaken horror and dread within its mind. At the end of the conversation, the target must succeed on a Wisdom saving throw against your spell save DC or be frightened of you for 1 hour. Once every 10 minutes when the target is not within your line of sight, the target can make a Wisdom saving throw. On a success, the target is no longer frightened.
If the target succeeds on its saving throw, the target has no hint that you tried to frighten it, but is immune to this effect for 24 hours. Once you use this feature, you can’t use it again until you finish a short or long rest.
Comments