Prerequisite: You must have a Dexterity of 14 or Higher.
You can now throw Playing Cards or any type of "Card" as a weapon.
- You can now throw Playing Cards, roll 1d20 + your dex modifier, if you are proficient with Sleight of Hand then add your Proficiency Bonus. If you have Expertise, add that instead of your Proficiency Bonus.
- When you fail to meet the requirements to hit whatever you need to, you may roll 1d4 and add the result to your roll (This stacks with effects like Bardic Inspiration)
- The deck of cards' size will be decided by the DM (as it can vary), you must now treat the cards as ammo. If the card misses, it will get stuck in something. Roll 1d4, on anything but a Critical Failure, you will retrieve the card, if the roll Critically Fails, you damage the card in the process, and now cannot use that one for throwing.
If you own the Thrown Weapon Expert (Homebrew) feat, it applies to this feat. As well as if you have the Thrown Weapon Fighting Fighting-Style.