Mastered Elemental Bond: Lightning Image
Prerequisite: Requires a Deepened Elemental Bond in Lightning Dexterity of 13 or higher
 

The bond with your elemental companion grows, furthering your mastery over raw energy and heightening your reflexes to preternatural levels.

  • Your lightning fast reflexes allow you to make two reactions instead of one each round. You may still only use one reaction on any creature's turn.
  • Shocking Blade: You may use a bonus action to cause a metal melee weapon you are holding to crackle with electricity for up to one minute. You must maintain concentration on this ability for the duration as if you were concentrating on a spell. The first time you make a successful melee weapon attack with the weapon, the target takes an additional 2d10 lightning damage, and the effect ends. The effect also ends if you lose concentration, fall unconscious, or die. You may use this ability once, regaining the use when you complete a long rest. You may also use this ability by expending a 1st level spell slot or higher. If the spell slot you use is above 1st level, the damage is increased by 1d10 for each spell slot level above 1st.
  • Mastered Innate Spellcasting: You learn one of the following spells and may cast it once for free as if using a 3rd level spell slot, regaining the use when you complete a long rest: absorb elements, expeditious retreat, blindness/deafness, darkvision, find traps, hold person, animate dead, call lightning, glyph of warding, haste, lightning bolt, revivify. Charisma is your spellcasting ability for this spell. You may swap this spell for a different one from this list when you gain a level.

If you select the spell absorb elements, you may only use this spell as a reaction against fire, lighting, and thunder damage.
If you select the spell animate dead, you reanimate a creature by manipulating the flow of electricity through its body. In this way, you may only target a corpse to create a zombie. The DM may decide that targeting a corpse of a non-humanoid allows you to reanimate other types of zombies, but you cannot create a zombie with a CR higher than 1/4.
If you select the spell glyph of warding, you may only use the explosive runes part of the spell, and the damage type you choose must be of an element to which you are bonded (ie. acid for water; cold for ice; fire for fire; lightning for lightning; thunder for air).

Mastered Elemental Bond: Lightning Image

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