Heavy Munitions Image
Prerequisite: requires proficiency in heavy crossbows
 

rain hell down upon the battle field. acquiring this feat grants your character the knowledge of how to create deadly munitions for heavy firearms such as the heavy crossbow. choose one of the following types of ammunition to develop and apply. each type has a limited number of uses per time and resources spent making them.

  • explosive rounds. (requires 150 gp in gunpowder and brass and knowledge of alchemy)
    • rounds explode on impact deal 2d6 fire damage and 1d6 force damage (3 rounds every 4 hours)
  • hollow-heads. (requires 100gp in brass and copper)(doesn't work on constructs, undead or amorphous beings)
    • these rounds deal and additional 1d6 damage on hit, and and additional 1d6 bleeding per ten feet moved for 3 rounds. 1 round every 2 hours
  • slug-head(requires 75gp in iron)(only works on large or smaller)
    • these rounds deal an additional 1d8 bludgeoning damage and force the target to make a  DC 13 constitution saving throw or be knocked prone (3 rounds every 1 hour)

loading these munitions to fire a shot requires a bonus action, so only one round of any kind can be shot in a single turn at a time.

this feat can be taken multiple times, selecting a different option each time.

Heavy Munitions Image

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