
All Knowing
At 10nd level you may summon an eye that give you advantage on all intelligence and wisdom based throws and all saving throws. The eye does this effect in a 10ft radius and does not affect and enemies. This lasts for up to 1hr.
All Seeing
At 14th level you can the ability to see one turn into the future. This gives you the ability to know what the Dungeon Master is going to do in advance. So if a zombie is targeting a person the Dungeon Master must say so to you. This last for one round.
The All Knowing Eye
At 16th level when you cast this you gain +2 to all check/roll on top of original stats and you gain advantage on all rolls.
The All Seeing Eye
At 17th level you gain the ability to make passive checks on: arcana history, insight, religion, perception, medicine, animal handling, nature and investigation. These are all rounded to the average of you roll which would be 10 plus you stat bonus. This last for 1hr
All abilities of lower level casting are applied when you use a higher level version/ability.
Previous Versions
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