As a medium in contact with the spirits of the dead and able to communicate between the dead and the living you are bolstered in your resistance to charms and possession. Any charm or possession effects are limited in duration to a maximum of 1 day or end on completion of a long rest, whichever happens sooner. You are unaffected by the Protection from Evil and Good Spell.
Once per long rest, you can open your awareness to the Astral Sea where powerful benevolent spirits, anointed by God's, grasp the opportunity to transcend the veil once more and loan a worthy vessel use of their divination skills. This medium of communication is not without risk as malevolent spirits may attempt to occupy the vessel, resulting in a far less favorable possession: When using this skill make a Wisdom saving throw with a DC of 5+ character level;
On a success - Roll 1d4
on a 1. Your powers of perception are heightened by your possession of a powerful seer. You are granted a third eye through which you can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. This effect lasts for 8 hours.
on a 2. Apprehensive spirits offer to lend aid in important decisions. They assist you in a casting of the augury spell, requiring no spell slot or components, you must utilize this gift before the next long rest or it is lost.
on a 3. Vigilant spirits bolster your awareness, you gain advantage on initiative rolls for the next 8 hours, in addition, you cannot be surprised.
on a 4. You are visited by a long dead prophet. Roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.
On a failed save. Gain a flaw as determined by the possession table.
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