Prerequisite: Must be trained by someone who already has this feat. This training must be done over the span of at least 5, successful, 4-hour training sessions. A character can succeed within these sessions by making a Dexterity or Constitution check of increasing difficulties. DC will increase after each successful training session. The DC will start at 5, then escalate to 10, 15, 17 and finally 20. Once these 5 checks have been completed, your character will obtain this feat and can now teach it to other creatures.
- Your Constitution and Dexterity Modifier increase by 1, for a maximum of 20.
- Anytime an enemy creature successfully casts a spell at you that requires an Attack Roll or Dexterity Saving Throw, you have the ability can redirect the spell back to the caster or in any given direction. Success is determined upon either:
- If the spell cast, is one that requires an attack roll, you must make a Constitution or Dexterity Saving throw and beat or match the the value of the opponent's attack roll -5.
- If the spell cast, is one that requires a dexterity saving throw, you must be within 10 feet of the targeted location, and must succeed on a Dexterity or Constitution Saving Throw equal to 10+ the level of the spell casted.
- This ability costs 1 reaction to use
- If the opponent caster has rolled damage, you ignore what they have rolled and roll the spell's damage yourself.
- If the opponent' spell attack roll is a natural 20, and you somehow succeed in the redirection, the spell redirection does full damage, x2.
Previous Versions
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8/5/2021 2:40:38 AM
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Coming Soon
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