This feat allows the character to give anyone a small, damaging electric shock or a harmless shock, or to charge a metal or electric object(see below). It deals 1d4 damage, but can be boosted to a 1d6 with a metal or wool component. It can be used infinitely in a day. It deals no damage if the target is wearing fabric or leather armor, unless skin contact is made. If the target is wearing metal armor or is holding a metal object, the damage is immediately 1d6. This ability can be used to jump start small machines that require electricity. If someone is dying from cardiac or electrical damage, this ability can be used to give them an advantage on a saving throw roll. This feat can give metal or electrical objects a small charge that is held for an hour unless touched by metal or another person, dealing 1d4 damage. The object can be thrown. This ability deals no damage to elementals, plants, oozes or incorporeal/intangible beings.
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