Exalted Hemocraft Image
Prerequisite: Spellcasting or Pact Magic, Blood Hunter class
 

Through rigorous study, training and experimentation with your arcane knowledge and Hemocraft, you have learnt how to manipulate essence of your spells with blood magic:

  • Your Constitution increases by 1, to a maximum of 20.
  • Whenever you cast a spell with damage output, you can alter the spell's damage type to one of your known Crimson Rites, dealing yourself the damage beforehand, equal to your Hemocraft Die.
  • As a bonus action, you can amplify the spell you cast, using your Blood Maledict feature. Add a number of Hemocraft dice, up to the spell level (minimum of 1), to its total damage, dealing yourself the damage beforehand, equal to all hemocraft dice you have used during the amplification. After that, make a Constitution saving throw with the DC equal to 11 + expended Hemocraft Dice to gain 1 level of Exhaustion on a failed save.
Exalted Hemocraft Image

Comments

Posts Quoted:
Reply
Clear All Quotes