You have trained extensively with blowguns and creating their ammunition.
You are proficient with blowguns, you also gain +1 with attack and damage rolls.
Poisoned Dart
You have infused poison into a projectile suited for blowguns. On a hit, the target rolls a DC 12 Constitution save, or be poisoned for 1d6 minutes.
Barbed Dart
You have created a sharp, barbed dart to fire at foes. On a hit, the target takes 1d4+PB piercing damage, and an additional 1+PB on subsequent turns unless removed using a bonus action.
Slowing Dart
This dart will stick onto what it hits, dealing 1d4+PB piercing damage, as well as slowing the target by 5 feet unless removed using a bonus action.
Blunted Dart
This rounder projectile does 1d6+PB on a hit, as well at increasing normal and long range by 10 feet.
Each dart has to be made on a short or long rest, with 3 of any type allowed to be created at once.
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