
Your skill with the whip is enough to make even hardened fighters buckle under your presence.
- Increase the whip's base attack from 1d4 to 1d6
- As a bonus action, you can extend the whips range by 5 ft
- When you score a critical hit choose one of the following options:
- Disarm: Against a huge or smaller creature must make a STR saving throw against your Attack DC, on a fail the creature lets go of the weapon and drops to an unoccupied space next to you.
- Grapple: Against a large or smaller creature, with an appropriate appendage or neck, must make a DEX saving throw against your attack DC, on a fail the creature is grappled.
Previous Versions
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8/10/2021 5:00:30 PM
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Coming Soon
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