At the end of a short rest or at the beginning of an adventure, you can improve a weapon or armor by applying one of the following effects to it. This may be done by sharpening a weapon, applying some padding to an armor, etc. Any such effect lasts for 8 hours, and only one such effect can be active at the same time. In any case, any Improvement ends with the end of the current adventure. You can not give Improvements to other characters for adventures where you are not participating.
|
Item Type |
Result |
|
Melee Weapon |
The weapon gains a +1 bonus to hit and damage, but does not count as magical |
|
Armor or Shield |
The armor gains a +1 to Armor Class. |
|
Armor |
The armor is oiled and padded so it does not impose disadvantage on stealth checks. |
|
Repair |
Any acquired malus on a piece of armor or a weapon (such as bestowed by a rust monster or ooze) is relieved. This effect is permanent. |
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