When completing a long rest, you can enchant one item. Any such item can only have one enchantment at the same time, and it lasts until you complete a long rest. In any case, any Enchantment ends with the end of the current adventure. You can not give Enchantments to other characters for adventures where you are not participating.
Pick a mundane, non-magical item. The following table shows what you can create.
|
Item Type |
Result |
|
Artisan Tools |
Checks with the tool are made with a bonus equal to your proficiency bonus. |
|
Item granting advantage on a check |
Checks using the item are made with a bonus equal to your proficiency bonus. |
|
Weapon |
The weapon deals 2 (or 1d4) damage of one of the following types on a hit, which count as magical damage: fire, cold, lightning, bludgeoning. |
|
Arcane Focus |
Spells using attack rolls using this focus gain a bonus of +1 to hit. |
|
Any item |
The item can be used to cast one of the following cantrips as an action: |
|
Mundane Item |
With a suitable item, you can create a common magic item. The Item is visibly enchanted and reverts back to a mundane item after 8 hours. |
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