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  • You gain proficiency with nets, their long and short range is doubled for you, and you
    can use your Dexterity modifier instead of your Strength modifier to attack with a net.

  • When you use Nets, Caltrops, Ball bearings, or a hunting trap, the save DC now equals
    8 + your proficiency bonus + your intelligence, wisdom or dexterity modifier.

  • Additionally, at the end of a short rest or at the beginning of an adventure, you can improve an item or a piece of armor by applying one of the following effects to it. Any such effect lasts for 8 hours, and only two such effects can be active at the same time.
    You can use this part of the feature up to three times per adventure in total. In any case, any Improvement ends with the end of the current adventure. You can not give Improvements to other characters for adventures where you are not participating.

 

Item Type

Result

Clothing or Cloaks

Pick a kind of terrain: Arctic, Desert, Forest, Mountain, or Swamp.
The Clothing protects you from natural hazards typical to those environments: If you must make a saving throw due to natural hazards such as temperature or weather, the DC is reduced by 5.

Shoes

Pick a kind of terrain: Arctic, Desert, Forest, Mountain, or Swamp.
Moving across difficult terrain in the chosen type of terrain does not cost extra movement for the wearer of the shoes.

Create Trap

By using 50 ft. of rope, you can create a Net or a Hunting Trap as part of a short rest or at the beginning of an adventure.

Alternatively you can pick an existing trap or net you have and improve it’s DC by 1 (It becomes a  Hunting trap +1 or a Net+1). The maximum bonus such a trap or Net can have is +3.

 

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