- You gain proficiency with nets, their long and short range is doubled for you, and you
can use your Dexterity modifier instead of your Strength modifier to attack with a net. - When you use Nets, Caltrops, Ball bearings, or a hunting trap, the save DC now equals
8 + your proficiency bonus + your intelligence, wisdom or dexterity modifier. - Additionally, at the end of a short rest or at the beginning of an adventure, you can improve an item or a piece of armor by applying one of the following effects to it. Any such effect lasts for 8 hours, and only two such effects can be active at the same time.
You can use this part of the feature up to three times per adventure in total. In any case, any Improvement ends with the end of the current adventure. You can not give Improvements to other characters for adventures where you are not participating.
|
Item Type |
Result |
|
Clothing or Cloaks |
Pick a kind of terrain: Arctic, Desert, Forest, Mountain, or Swamp. |
|
Shoes |
Pick a kind of terrain: Arctic, Desert, Forest, Mountain, or Swamp. |
|
Create Trap |
By using 50 ft. of rope, you can create a Net or a Hunting Trap as part of a short rest or at the beginning of an adventure. |
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