Sensible Hemocraft Image
Prerequisite: Requires the hemocraft feature, such as blood maledicts or crimson rites.
 

"What in the nine hells are you doing?"

"Activating my crimson rite..."

"What!? By hurting yourself? Why!? Where did you learn to invoke your abilities in such a way!? Who taught you this!?"

"That's just how its always worked..."

"You know what? No. We're not doing this. Put your weapons away and sit down. I'm going to teach you these skills properly, starting with a long talk about self harm!"

~ Conversation between an unknown Blood Hunter and a mentor

Upon taking this feat you gain a number of charges for your blood maledict feature equaling your proficiency bonus, regaining all charges on a short or long rest. These charges replace the normal number of uses of you blood maledict feature, and you can spend an additional charge to amplify the blood curse without taking the damage that amplification normally requires. You can still activate or amplify a blood maledict once these charges are expended by losing a number of hit points equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table, but you can only invoke blood maledicts an amount of times equal to your proficiency bonus each short or long rest.

You also gain a number of charges for your crimson rite feature equaling your proficiency bonus, regaining all charges on a short or long rest. Using a charge allows you to activate your crimson rite on a weapon without losing the normally required amount of hit points, and you can spend up to two charges on a bonus action to activate crimson rites on two different weapons. Once these charges are expended you can still activate your crimson rite by losing a number of hit points equal to one roll of your hemocraft die, as shown in the Hemocraft Die column of the Blood Hunter table.

A character need not wait for an Ability Score Improvement to take this feat, and may be taken as a bonus at any level, even at character creation, so long as the prerequisites are met and the DM allows. It is intended to actually encourage players to use their hemocraft abilities throughout a game, rather than just hiding them away until high level.

Sensible Hemocraft Image

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