You reach out to grab a creature as an attack (Unarmed Strike for 0 damage).
Upon a successful hit, necrotic darkness seeps from your palms and begins to creep along the creature's body, rotting away its flesh. Any other creature that comes into contact with the necrosis is also afflicted.
At the end of your turn each round, all creatures afflicted with necrosis must make a constitution save of:
- Lethal Body Part: DC 10
- Major Appendage: DC 15
- Minor Appendage: DC 18
or take an amount of damage equal to:
- Lethal Body Part: 1/3 creature's max health
- Major Appendage: 1/5 creature's max health
- Minor Appendage: 1/10 creature's max health
On failure, necrosis will also spread to the next contiguous body part. If a creature dies to necrosis, you heal for all damage dealt by its necrosis.
Necrosis can be removed by cutting off the afflicted flesh or by being dispelled. The user may dismiss their necrosis at will.