Magic flows to you like a magnet. You often find yourself surging with power when you need it most.
Whenever you cast a spell, roll a d20.
- If you roll a 20, the spell slot used to cast the spell is not expended.
- If you roll a 1, and the spell requires you to roll dice, you may choose to use the maximum possible number for the dice. Otherwise the spell slot is consumed as normal.
- I.E. Fireball deals 6d8 damage. If you roll a 1, you may choose to have the damage be 48 points of damage.
- I.E. Cure Wounds does 1d8 healing. If you roll a 1, you may choose to have the healing be 8 points of healing.
- Otherwise the spell slot is consumed as normal.
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