Flaw - Innocuous Pacifism Image

You are opposed to killing any creature that might possess any intelligence (INT of 4 or over).  You have an aversion to death, and the idea of taking a life chills you to the bone. All damage that you do is considered non-lethal, and will only result in rendering an enemy unconscious for 1d6x10 minutes.  Unconscious creatures gain the effects of the Sanctuary spell against you while they remain at 0 HP. If you ever do take a life, you must make a Wisdom saving throw (DC is 30 - your class levels), or be stunned until the end of your next turn.  You will also not allow others to kill someone you have rendered unconscious, as this will also result in you having to make a Wisdom saving throw.  Failing this will result in your being stunned for 1d6x10 minutes.

FLAW. This is a flaw feat. At your DM's discretion, you may take this feat at level 1.  If you do, you may also gain a second feat, or increase two of your ability scores by +1 (or one by +2).  If you choose to increase any scores, you cannot choose to increase any score affected by the Flaw.  Some flaws can be overcome in time, with role played work towards that end.  Others might be overcome by a high-level Cleric, but the cost might involve a side quest or a great amount of money.

Flaw - Innocuous Pacifism Image

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