Toxic Nature Image
Prerequisite: Must be taken via Human Varient
 

Unnatural blood runs strong in you whether that be from a fey ancestor, fiend, or a curse. This trait has changed your body turing it into a toxic deposit. Such a trait has turned your life into a blessing or curse. You gain the following benefits:

  • Increase your Constitution score by 1, to a maximum of 20.
  • You have immunity to poison damage and being poisoned. If a trait or ability bypasses your poison immunity you take half damage and have advanatage on saving throws against being poisoned.
  • If a creature comes in contact with your skin via [Tooltip Not Found] or [Tooltip Not Found] they must make a CON save versus a DC of 8 + your Proficiency Bonus + CON Modifier. On a fail save they are poisoned for 1 hour. On a successful save they nothing happens. If the creature is not poisoned but they continue to make contact they must repeat the save.
  • Your blood or saliva is considered highly toxic. For 1 round you can produce enough poison to fill a small vial. This poison can be applied to a weapon, food, or though anysort of blood/saliva exchange. If Ingested or used in this way the creature must make a CON save versus a DC of 8 + your Proficiency Bonus + CON Modifier. On a fail save the creature is poisoned and will take 1d8 poison damage upon intial consumption and an additional 1d4 poison damage on the next round. The damage of the poison increases by 1 die every 5 character level. Ex: Level 5 2d8;2d4 - Level 10 3d8;3d4. The Poison will wear off after an hour or until healed.
Toxic Nature Image

Comments

Posts Quoted:
Reply
Clear All Quotes