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During combat and until the end of your turn, you suffer no effects from exhaustion. At the end of your turn, gain 1 level of exhaustion. The first three levels of exhaustion can only be removed with a long rest; they cannot be removed by magic.

Until your next turn, double your proficiency and stat modifiers. Increase your required crit range by 1

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8/13/2021 10:35:08 AM
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Hero Rush Image

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