
You have gained some of the prowess of rangers, roving guardians of both civilization and the wilds. You can mark a creature within 60 feet of you as your quarry using a bonus action. You can only mark one such creature at a time. As a bonus action, you can change your quarry to a different creature. When you hit your quarry with a weapon attack, you can add twice your proficiency bonus to the damage roll. In addition, when you make a Wisdom (Survival), Wisdom (Perception), or Intelligence (Investigation) check to track or find your quarry, you have advantage on the roll.
You can mark a creature as your quarry a number of times equal to your proficiency bonus, and regain all expended uses when you finish a short or long rest.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
8/15/2021 9:23:29 PM
|
1
|
1
|
1
|
Coming Soon
|
|
8/16/2021 5:34:16 PM
|
5
|
1
|
1.1
|
Coming Soon
|

Comments