Death Incarnate Image
Prerequisite: 5th level
 

Power over death creates immense creatures of evil, granting the power to summon, control and manipulate the undead.

. At 5th level your understanding of necrotic and negative energies allows you to raise the dead with ease. You may cast the spell animate undead as an action and you do not require a corpse or pile of bones to do so; the skeleton or zombie will claw its way up from underground and acts on your next turn. In addition, you learn the spell animate undead. This spell does not count against your number of spells known but still requires a spell slot to cast.

. Your knowledge of the undead allows you to manipulate them for your every whim, undead you control  can be used for the following options:  

* Bone armor
Consume an undead to armour you with bones granting you +2 AC for 10 minutes.            
* Grasp of the dead                                   
Consume an undead to cause hands to burst out of the ground in a 20-foot square starting from a point within range. For the duration, these hands turn the ground in the area into difficult terrain.
An enemy in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the hands until the spell ends. A creature restrained by the hands can use its action to make a Strength check against your spell save DC. On a success, it frees itself.                         
* Bone spears                    
Consume an undead to form 3 throwing spears that brake after use, they deal 1d6 piecing with range 20/60ft. The tip is infused with a particularly terrible and contagious disease, which strikes immediately with no incubation period. On a failed constitution save the spear infects the subject with a sickness that drains 1d4 points of health from the enemy to you.
* Flesh effigy        
Consume an undead to create a flesh effigy which is so horrific that it strikes fear in the hearts of enemies, in a 10ft radius of the effigy enemies have disadvantage on attack rolls.
* Living wall      
Consume 3 undead to conjure a wall of solid bone and flesh springs into existence at a point you choose within range. The wall is 6 inches thick and is composed of ten 10-foot-by-10-foot panels. Each panel must be contiguous with at least on other panel. Alternatively, you can create 10-foot-by-20-foot panels that are only 3 inches thick. Stench: Any creature that starts its turn within 5 ft. of the wall must succeed on a DC 10 Constitution saving throw or be Poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the Stench for 24 hours.

 

Death Incarnate Image

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