You have spent years training at the Crown States Academy and have become an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
You gain proficiency and expertise in medicine.
You can increase your Intelligence or Wisdom by 1, up to a maximum of 20.
When you use a healer's kit to stabilize a dying creature, that creature also regains 1 hit point.
As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.
As part of a long rest, you can cause a Healer’s Kit you own to regain 1d4 + 1 uses as you prepare poultices and bandages for the day ahead.