On your turn, if you move at least 25 feet in a straight line and then take the Attack action to make a melee attack, the target takes an additional 1d6 damage of the weapon's base damage type on a hit. If the target is a creature two sizes larger or smaller, it must make a Strength saving throw or be knocked prone (save DC 8 + Strength + proficiency). On a fail, you may make an additional attack as a bonus action.
The bonus damage inflicted increases to 2d6 at level 5, 3d6 at level 11, and 4d6 at level 17.
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