Prerequisite: Prerequisite: The ability to cast at least one spell, a proficiency with at least one martial weapon
You have mastered the arts of both melee combat and magical warfare, and began fusing the two into one coherent technique. You gain the following benefits:
- You may use any simple or martial melee weapon as your spellcasting focus, as long as you are proficient in using it.
- When you cast a spell on your turn as an action using a spell slot, or when you attack an enemy with a melee weapon as an action, you can then choose to use your bonus action to disengage.
- Until the end of your next turn, If you attack with a weapon you used as a spellcasting focus, your attack deals additional 1d6 points of damage, based on the school of magic of the spell you cast.
Damage Types
- Evocation -The same type as that of the spell you cast, or force if the spell didn't deal damage.
- Necromancy - Necrotic damage.
- Abjuration - Force damage
- Conjuration or Transmutation - a normal type (Bludgeoning, Piercing, and Slashing) of your choice.
- Divination, Enchantment, or Illusion - Psychic damage
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/15/2021 10:48:39 AM
|
15
|
0
|
1
|
Coming Soon
|
|
|
6/8/2021 9:10:38 PM
|
5
|
0
|
2
|
Coming Soon
|
|
|
8/21/2021 6:11:49 PM
|
8
|
0
|
3
|
Coming Soon
|
Comments