Prerequisite: The ability to cast spells that deals cold,fire,acid,lightning, necrotic,or radiant damage.
Whether it be in the blood that runs through your veins or a learned practice, you have learned to make your yourself stronger conducter of the elements than most, so poweful in fact that using such power harms one self.
- Whenever you cast a spell that deals an elemental damage (Acid, Fire,Cold,Lighting,Raidant, or Necrotic) damage you can choose to deal max damage on one dice roll (E.g. choosing to roll a 6 on one of the 8d6 for a 3rd level fireball).
- You can use this as many times as you want when casting a spell that deals elemental damage (E.g. choosing to roll max damage on every d6 in a 3rd level fireball)
- When you choose to use this feature you take the damage associated with the spell you cast damage equal to half the max damage of said roll (E.g. taking 3 fire damage if you choose to roll max on 1 of 8 d6s in a 3rd level fireball). This damage ignores all resistances and immunities .
- Each character may only benefit from one element in thier lifetime ( You can use this feature on both cold and fire)
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