You have been contacted by an unknown power from beyond the cosmos, who has offered you the ability to peer into the realms beyond. You have accepted this ability, but it comes with some drawbacks.
When you take this feat, make a DC 17 Wisdom saving throw. On a fail, take 3d12 psychic damage. On a success, you take half of that damage.
You can now occasionally look into the realms beyond mortal understanding. When you use this feat, choose one of the following options:
Foresight. You look into realms where time is meaningless and irrelevant. You learn the outcome that one course of action would produce.
Baffling Physics. You use your sight into the Other Planes to slip beyond the normal laws of physics. You gain 20 feet of movement and add 20 feet to all ranges (attacks, spells, etc.).
Whenever you use one of these abilities, make a Wisdom saving throw. On a failure, you take 2d6 psychic damage.
Once you have used one of these abilities, you cannot do so again until you have completed a short or long rest.
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