Prerequisite: Charisma 13 or higher.
You are a master of keeping the peace, whether by appeal to reason or understated threat.
You gain the following benefits:
- Your Charisma increases by 1, to maximum of 20.
- Your Persuasion and Intimidation skills increase by 3.
- You gain advantage and roll an additional 1d6 on any Persuasion or Intimidation roll to avoid combat or defuse hostilities.
- As an action on your turn, you may attempt to Defuse the Situation.
- Roll Persuasion or Intimidation (your choice) with advantage and add 1d6 to the total. Hostile combatants that are capable of understanding your speech or actions that have the free will to suspend combat must roll a contested Intelligence, Wisdom, or Charisma check (creature's choice) against your Persuasion or Intimidation roll.
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Any creatures that fail this contested check suspend combat, and may not take hostile action unless attacked. At the DM's discretion, creatures that fail this contested check by a large margin may attempt to prevent others from fighting.
Previous Versions
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8/23/2021 10:33:30 PM
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Coming Soon
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