You have barely controlled electrical magic! Lacking in proper training and not adept at magic, your skin (fur) is constantly crackling with a light static electricity. When you touch a creature, or a creature touches your exposed skin, you must make a saving throw using your spellcasting attribute. Failing the save, the touched creature takes damage quivilant to a Shocking Grasp spell (1d8 lightening damage).
The saving throw DC is as follows:
1st touch - DC10
2nd touch - DC12
3rd touch - DC14
4th touch - DC16
5th touch - DC 18
Additional touches continue to increase the saving throw DC by 2. A failed saving throw increases the DC on the next save by 4.
There are NPCs, Magic Rituals, and Items that can reduce the starting DC of the feat by 2. Utilizing 3 of these methods will eliminate the feat entirely.
Saving throw DC is reduced by 4 during any short rest (minimum eq to starting DC), and completely reset during a long rest.
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