You are a revenant restored to the physical plane. You might have a physical form that can interact with the world of the living, but you are still ultimately an ephemeral undead being held back from one land of the dead or another for a purpose. This grants you the following benefits:
- You are Undead and count as such in regards to all spells effects and conditions. You are weak to Radiant damage.
- You are resistant to Cold, Necrotic, and Poison damage.
- Your undeath has given you more perspective on the ways of the world, increasing your Wisdom score by 1, to a maximum of 20.
- You learn the mage hand cantrip. You can cast it without verbal or somatic components, and you can make the spectral hand invisible. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is Wisdom.
- You learn the misty step spell. You can cast it without verbal or somatic components. If you already know this spell, its range increases by 30 feet when you cast it. Its spellcasting ability is Wisdom.
- As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward you or away from you. A creature can willingly fail this save.
- Your body sits uncomfortably between the physical and spiritual planes. In combat, you might instinctively turn ethereal, letting any weapons pass through you. Your AC is increased by 1 against non-magical weapons except for those made of silver or ebony.
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