You are the mortal champion and emissary of the Summer Court of the Fey, beholden to Titania and the lords of the Seelie Court. With such a mantle comes responsibility and power.
- You have a pool of Champion Dice made up of a number of D6 equal to your proficiency modifier. You recover all spent Champion Dice when you complete a long rest.
- You are immune to the effects of extreme heat, and have resistance to fire damage.
- When you cast a spell that inflicts fire damage, you may spend one of your champion dice to reroll any number of fire damage dice. You decide which roll to use.
- When you make a melee weapon attack, you can spend one of your champion dice to gain a +1 bonus on the attack roll, and the attack becomes magical if it isn’t already. In addition, you roll the spent die, granting the attack additional fire damage equal to the number rolled.
- You learn the produce flame cantrip. You also learn the faerie fire spell and can cast it once, regaining the use when you finish a long rest. Charisma is your spellcasting modifier for these spells. When you cast faerie fire, you may spend one of your champion dice to heighten the spell. Roll the die: the DC increases by half the number rolled (rounded up).
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Posted Jan 24, 2022If you are enjoying this feat, why not explore the waves as the knight of the Coral Court, delve into forgotten jungles as the Knight of the Wild Hunt, or explore the dark places of the world as the Knight of the Gloaming Court. For those with the stomach, there is also the new Knight of the Covenant of Curses who serves an ancient coalition of dreaded hags.
As always, I greatly appreciate any and all constructive commentary, so please, don't be shy.