Either by chance, fate, or the interference of some benefactor, you have gained the ability to use healing magic innately. As a Bonus Action, you can touch a creature other than yourself and grants it one of the following benefits.
- The creature regains 1d6+4 hit points, plus additional hit points equal to a roll of the creature's highest hit dice.
- The creature recovers from one level of exhaustion.
- A disease or poison affecting the creature is ended.
- The creature adds +10 to the next constitution check or saving throw they make before their next long rest.
A creature can receive only one benefit from this feat per long rest.
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